Ms. Gourley - Anita Huynh, Alison Mao
Teacher: Ms. Gourley
Subject: English, Family Studies, Law
Technology: SMARTboard, SMARTboard software, Internet resources for SMARTboard templates
Subject: English, Family Studies, Law
Technology: SMARTboard, SMARTboard software, Internet resources for SMARTboard templates
Description of Project:
This year, Ms. Gourley wanted to explore ways of using technology in her classes because she was already satisfied with the website that past IDC students had made for her. Ms. Gourley’s primary goals were to integrate more technology, particularly the SMARTboard, into her lessons and learn about interactive games online that students can play for homework. She predicted that interactive technology will become a significant part of the future curriculum and she wanted to introduce her students to it early on to enhance their learning experience.
At first, she was interested in researching technology that would improve the efficiency of her teaching, such as the possibility of using a DropBox or another online site as an option for project submission. She found that Turnitin only hindered the marking process and she seeked an alternative that would reduce the amount of time she spent on marking or collecting students’ work. We agreed that it would be convenient to make use of her current website for that purpose, but after our first meeting, we decided that her original goal was the priority. First, we were to look for methods to implement the SMARTboard into her classes and find websites that students could use as review games.
She requested a transition words activity and another activity in which she could insert course material to give her the flexibility of reusing it for multiple courses. We created a fill-in-the-blanks transition words activity and a Jeopardy game.
This year, Ms. Gourley wanted to explore ways of using technology in her classes because she was already satisfied with the website that past IDC students had made for her. Ms. Gourley’s primary goals were to integrate more technology, particularly the SMARTboard, into her lessons and learn about interactive games online that students can play for homework. She predicted that interactive technology will become a significant part of the future curriculum and she wanted to introduce her students to it early on to enhance their learning experience.
At first, she was interested in researching technology that would improve the efficiency of her teaching, such as the possibility of using a DropBox or another online site as an option for project submission. She found that Turnitin only hindered the marking process and she seeked an alternative that would reduce the amount of time she spent on marking or collecting students’ work. We agreed that it would be convenient to make use of her current website for that purpose, but after our first meeting, we decided that her original goal was the priority. First, we were to look for methods to implement the SMARTboard into her classes and find websites that students could use as review games.
She requested a transition words activity and another activity in which she could insert course material to give her the flexibility of reusing it for multiple courses. We created a fill-in-the-blanks transition words activity and a Jeopardy game.
Jeopardy Template on SMARTboard software
Transitional Words Template created from scratch on SMARTboard software
In addition, we created a slideshow composed of online activities based on our previous experiences, students’ opinions, and websites with fun, yet educational games.
Powerpoint created with many SMARTboard activities, whether with the SMARTboard software or third party sites
Once we presented our activities, Ms. Gourley became curious about the prospect of exporting SMARTnotebook files. We taught her how to export the files into PDFs and create activities with clickers. She could see possible uses for clickers in her classes, such as polling students as a precursor to a lesson.
Although we did not have any time left to investigate programs that could make the project submission process easier, Ms. Gourley was satisfied with the SMARTboard activities that we created. Overall, she became more comfortable with using the SMARTboard and we decided a follow-up meeting will likely be unnecessary.
Although we did not have any time left to investigate programs that could make the project submission process easier, Ms. Gourley was satisfied with the SMARTboard activities that we created. Overall, she became more comfortable with using the SMARTboard and we decided a follow-up meeting will likely be unnecessary.
Video summary of what was created for this project
Possible Uses in Other Classes/Subject Areas:
The SMARTboard could be used in virtually any subject simply because it is essentially an interactive screen.
In math, it can be used to solve problems with more space and the solutions can be saved and exported into PDFs for future reference, which cannot be done with a chalkboard alone.
The SMARTboard also provides a hands-on experience for students, making it easier for them to understand lessons by virtually manipulating objects. For example, it can be used in any discipline from the sciences with the vast range of websites that feature click-and-drag games. In addition to giving students the opportunity to test their knowledge, these games demonstrate the practical applications of their knowledge.
Furthermore, the fill in the blanks template can be used to review the definitions of important words. This template can even be used in French to review the conjugations and translations of vocabulary words.
In Art, the SMARTboard can be used as a giant tablet to access the various drawing programs and practice "painting" digital art.
In Music, it can also be used as an interactive element (I.e. creating music using music creation software).
Generally, in any class, a review game (such as Jeopardy) can be applicable as it is an effective way to get students involved.
The SMARTboard could be used in virtually any subject simply because it is essentially an interactive screen.
In math, it can be used to solve problems with more space and the solutions can be saved and exported into PDFs for future reference, which cannot be done with a chalkboard alone.
The SMARTboard also provides a hands-on experience for students, making it easier for them to understand lessons by virtually manipulating objects. For example, it can be used in any discipline from the sciences with the vast range of websites that feature click-and-drag games. In addition to giving students the opportunity to test their knowledge, these games demonstrate the practical applications of their knowledge.
Furthermore, the fill in the blanks template can be used to review the definitions of important words. This template can even be used in French to review the conjugations and translations of vocabulary words.
In Art, the SMARTboard can be used as a giant tablet to access the various drawing programs and practice "painting" digital art.
In Music, it can also be used as an interactive element (I.e. creating music using music creation software).
Generally, in any class, a review game (such as Jeopardy) can be applicable as it is an effective way to get students involved.
Template (Create, Edit, Use) Instructions
All Resources Created for this Project (Downloads)
SMARTboard Activity Resources/Ideas
smartboard_ideas.pdf | |
File Size: | 1377 kb |
File Type: |
SMARTboard Templates
jeopardy_template.notebook | |
File Size: | 63 kb |
File Type: | notebook |
transition_words_example.notebook | |
File Size: | 14 kb |
File Type: | notebook |
SMARTboard Template Instructions
jeopardytemplateinstructions.pdf | |
File Size: | 939 kb |
File Type: |
transitionwordsinstructions.pdf | |
File Size: | 1170 kb |
File Type: |